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 Post subject: Loots (8-3-12)
PostPosted: Sat Aug 04, 2012 5:38 pm 
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Joined: Thu Dec 23, 2010 10:15 pm
Posts: 143
Omega:
[Level 12] Paragon Gloves of the Healer (AV p. 135)
[Level 13] Bloodiron Armor +3 Scale Armor (AV p. 42, Player`s Handbook p. 214)
[Level 13] Bloodiron Armor +3 Scale Armor (AV p. 42, Player`s Handbook p. 214)

Corey:
2100 gp
1 Oil of Flesh Returned (AV p.192), 200 gp
[Level 11] Blacksmelt +3 Longbow (AV p. 64, Player`s Handbook p. 219)

Stez:
(4) 250 gp gold ring with 100 gp gem, 1 Glowstone (AV p.191), 200 gp
(1) 1000 gp sapphire, 400 gp
[Level 10] Wallwalkers (Adventurer`s Vault p. 131)

R4nge:
5 Potion of Healing (Player`s Handbook p.255), 450 gp
(1) 1500 gp gold necklace with 100 gp gems, 2 [Level 9]Whetstone of Venom (Adventurer`s Vault p.190), 580 gp
(3) 250 gp silver-plated sword, 650 gp

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 Post subject: Re: Loots (8-3-12)
PostPosted: Tue Aug 07, 2012 3:48 am 
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Joined: Fri Dec 24, 2010 4:04 am
Posts: 70
From Adventurer's Vault. The armor and the cape seem to be easily translatable to 3e. The gloves though i think we'd need some group input on this.

Cape of the Mountebank Level 5+
With a flourish of this silk-hemmed garment, you transport out
of harm’s way.
Lvl 10 +2 5,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Power (Daily ✦ Teleportation): Immediate Reaction. Use
this power when you are hit by an attack. Teleport 5
squares and gain combat advantage against the attacker
until the end of your next turn.

Bloodiron Armor Level 8+
Forged from hammered iron cooled in blood, this armor protects
best those who shed the most blood.
Lvl 13 +3 17,000 gp
Armor: Scale, Plate
Enhancement: AC
Property: When you hit a target, you gain a +2 item bonus
to AC against attacks from that target until the end of your
next turn.

Gloves of the Healer Level 12+
Your healing is enhanced by this elegant handwear.
Lvl 12 13,000 gp Lvl 22 325,000 gp
Item Slot: Hands
Property: When you use a power that has the healing
keyword, one target regains an extra 1d6 hit points.
Level 22: 2d6 hit points.
Power (Daily ✦ Healing): Standard Action. Spend a healing
surge. An adjacent ally regains hit points equal to the
value of the healing surge you lost.

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 Post subject: Re: Loots (8-3-12)
PostPosted: Thu Aug 09, 2012 7:45 pm 
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Joined: Thu Dec 23, 2010 10:15 pm
Posts: 143
For all those that dont have the book, here it is..


Adventurer's Vault

No, i didn't upload it either... but it looks like you can download it from there to save locally.

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